![]() When a fail state pops up, my hands will instinctually fall to my lap, but almost immediately, the game is ready for another round. With Series X, there’s no time for this nonsense. Or I’ll grab a fresh drink, or reach for my phone and scroll through Reddit while the loading bar creeps across the bottom of the screen. Whenever I die or fast travel in most console-bound AAA games, I automatically drop the controller while waiting for the new scene to load, knowing it’ll take enough time to give my fingers a break. This ratio rings true for most games I’ve tested, and it’s significantly changed the way I interact with the new console overall. Take Remedy’s Control, for example - booting up a scene on Xbox One takes 30 to 38 seconds, while the same scene on Series X consistently takes just 9 seconds, 10 at the most. ![]() In my experience, backward compatible games on Xbox Series X load three to four times faster than their Xbox One counterparts. On Xbox Series X, Microsoft’s commitment to spit-shining its old and classic games has resulted in one massive improvement: Faster load times. There’s no word on games from before the PS4 era, either. Many PS4 games will be playable on PS5, but it’s still unclear which ones, how they’ll take advantage of the new hardware, or if they’ll be accessible outside of a PlayStation Plus subscription. Meanwhile, Microsoft’s main console competitor, Sony, hasn’t outlined how backward compatibility will work on the PlayStation 5. Alongside selling Game Pass Ultimate subscriptions, this is a huge part of Microsoft’s pitch for the next generation: the fact that the Series X will have plenty of content at launch, and these titles will perform better than ever. Resolution aside, players on both consoles will have immediate access to a library 19 years deep. Series S games will receive similar treatment, though they’re upgraded from their Xbox One S versions, meaning they won’t be playable in 4K. This library will run natively on the console, meaning each game can take advantage of the Series X’s faster CPU, GPU and SSD, and even hit 4K. ![]() On Series X, all backward compatible games receive automatic HDR support, and some will even play at double their original framerates, bumping 30FPS titles to 60FPS, and 60FPS to 120FPS. On day one, both of Microsoft’s next-gen consoles will support more than 1,000 games from the original Xbox, Xbox 360 and Xbox One. ![]() Fortunately, this round covers the console’s most obvious improvements: the performance of the backward compatible library, the quick resume feature and the look and feel of the hardware itself, including the new Xbox Wireless Controller.įirst up, backward compatible games on Xbox Series X. There are limitations on the scope of the initial preview, with specific features we’re allowed to discuss. The Series X is priced at $499, while its all-digital counterpart, the Xbox Series S, will cost $299.īefore diving in too deep, let’s lay the ground rules. That said, the Series X has a few features that deserve extra attention before launch day on November 10th. As with each new generation, Microsoft promises this console is faster, more powerful and prettier than the Xboxes that came before, and so far, that’s entirely accurate. The Xbox Series X is Microsoft’s top-of-the-line next-gen console, and this is our first good look at it, in a home and actually plugged in. That’s the word that stands out in my mind as I bounce among several active games via quick resume, die and respawn in under 10 seconds or load up an HDR version of an old favorite.
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