If you watched this ad on a SDTV, you probably wouldn't even notice the PS3 logo at all! While we're not entirely sure the new logo will have an effect on sales, we (and other games bloggers) are glad to finally give our CAPS LOCK keys a break. We took a look back to this Call of Duty 4 TV ad to emphasize the difference: the Xbox 360 logo is more than twice as large as the now-outdated PLAYSTATION 3 logo. It didn't work in terms of visibility," he admitted. "When you have PlayStation 3 spelt out, the aspect ratio was such that if you wanted it on a billboard it became tiny. There are practical applications to a revised logo, as well. The games not even slightly subtle about the rank jumps either. Hirai explains that he wanted it to represent "going back to our roots." EmperorIng wrote: Shmup community maven Elixir claimed that he 1ccd Shienryu blind on his first try, he had to have been playing the ps1 version (since the Saturn game loops and has extremely ridiculous rank that you have to manage or learn to survive. The new logo represents a "reset" of sorts. Kaz Hirai explained the meaning behind the change to Times Online. If anyone knows how to fix the aspect ratio, please let me know. The aspect ratio settings on my tv won’t get it right. Gekioh is a brilliantly rendered arcade game that spans a galaxy filled with futuristic foes. If you're not one of the best, you're a smoking crater. But now the picture has been stretched a bit on the sides. Your life expectancy here is measured in seconds. Instead, marketing materials now feature three simple characters: "PS3." My tv reports 1080p and no picture settings on the tv changed. The logo no longer uses the Spider-Man font to spell out the entire system name. The entire PlayStation branding has been reworked: the system is no longer PLAYSTATION 3 (all caps), it's PlayStation 3. I hope this is not too difficult to understand, I'm having a little trouble trying to explain this lol.The system wasn't the only thing that got smaller when Sony officially unveiled the slimmer PS3. To most people this is tolerable, or some might not even notice, since they probably played these games on a CRT back in the days. HongKong is PAL, and my TV is PAL as well, and. My console is SCPH-90006, imported from HongKong. From so far I know, PAL television contains 625 lines of resolution (4:3), compared to NTSCs 525 (so the aspect ratio is 16:9). and some use scan line filter to mimic the pixel effect.Ĭheck this image, basically compares integer scaling vs bilinear scaling (which is what emulators use for up-scaling) The PAL versions color is much truer indeed, and all text is in English, but I dont know why the aspect ratio is 16:9. So when you stretch a resolution to fit, you are multiplying the pixel by fractions/decimals, then it no longer becomes integer.Įmulators will use filters to smooth the image, so it doesn't look bad. Now, does your phone screen have enough pixels to multiply in whole numbers? if not, then it's not pixel perfect. so technically the Vita is upscaling PSP image by 2, since it fits perfectly. If you look at the Vita resolution 960x544, and PSP/Adrenaline runs at 480x272. If the resolution is smaller than the screen's resolution, and you want to fill it. I think this picture is the perfect example to describe integer scaling. In order to get that, you need to multiply the amount of pixel in factors of whole numbers. (Integer scaling or at native resolution) VF 2, DOA, Decathlete use the Saturn High Res for everything in the whole game. What this plugin is accomplishing, is getting a pixel perfect image. Also, it isn't 'The Saturn High Res Mode', there are a number of interlaced and non-interlaced resolutions the Saturn AND PS1 can display from 640x448 all the way to what you are thinking of at 704x480 No we're not talking Shienryu here.
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